Post by asperis on Sept 17, 2017 21:38:54 GMT -6
Armourymod - A large list of features:
You will now be able to critical hit on creatures and monsters (previously only they could critical hit you) Please be warned this works on creatures against creatures now as well so if you have a tamed animal be very careful as other aggressive creatures can critical hit it.
Fixed the buff bar timer when wearing plate armor then removing it. Shouldn't take so long to put it back on or take it off now.
The spell effect window should now show the armor limits correctly.
Modified the armor reduction of cloth, leather, studded, chain, plate, drake hide, and dragon scale armors to a more favorable number essentially making armor protect you more from damage. Please note this also also applies to natural armor of some creatures. Adamantine, Glimmersteel, and Seryll will also modify this reduction as well.
Changed the bonus or reduction to spellcasting and archery for studded, chain, plate, drake hide, and dragonscale armors to a more favorable number. You won't be hindered as much while wearing these armors when spellcasting and will even get some better bonuses when wearing some of them for archery.
Raised your movement speed when wearing plate armor.
Reduced the minimum swing timer for slower weapons. This is also further adjusted by rarity (basically rare, supreme, and fantastic weapons will swing even faster) Please note with slower two handed weapons this time might take some getting used to.
Increased damage on the following weapons - scythe, halberd, long spear, steel spear, steel staff, short sword, two handed sword, butcher knife, sacrifical knife, long sword, small maul, small axe, medium maul, large axe, and carving knife.
Increased the weapon speed on the following weapons - scythe, large maul, long sword, sacrifical knife, small axe, medium maul, and carving knife.
Increased the crit chance on the following weapons - legs (kicking with some special attacks), small axe, and carving knife.
Increased the parry percentage chance on the following weapons - sickle and small axe.
Removed the parry percentage chance on the carving knife.
Reduced the combat rating debuff skill penalty when using the following weapons in your main hand - sickle and scythe.
Removed the combat rating debuff skill penalty when using the small axe in your main hand.
Increased the combat rating debuff skill penalty when using the carving knife in your main hand.
Please note this will probably be one of those ever evolving mods and we will adjust more weapons from time to time.
Spellcraftmod - Another long list of features:
Maximum player faith has been set to 200.
You can now become a priest at 10 faith.
When you pray you will now gain maximum faith gains to adjust for the new maximum faith.
Favor regeneration has been adjusted for the new maximum faith as well as becoming quicker (It's now 1/second instead of the 1/10 seconds default)
Spell effects will now show up on creatures if they are examined after you have buffed them. Much like enchantments on weapons.
Example: [16:52:37] Truehit has been cast on it, so it has combat vision and aiming. [84]
Improved damage modifier for enchants on weapons of 90 or higher quality.
Increased the accuracy of fail messages when trying to enchant items. Old message: [21:01:38] The longsword is already enchanted with something that would negate the effect. New message: [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.
Rites have been changed. Previously they really only worked on high population servers like those of Wurm Online. These changes make it more viable for lower population Wurm Unlimited servers. Rites now have have a favor requirement and a favor cost. Each prayer to a deity gives that deity one favor to add to it's favor pool. Once it has enough then the rite can be cast.
Holy Crop Rite has been changed from giving a greater crop yield to casting Genesis (1/5 chance per creature) on all of the bred creatures on the server. Genesis removes one bad trait from them.
Lowered the requirement of players in the vicinity to 5 for Rite of Spring.
The following new spells have been added to all deities: (Cooldown times are in milliseconds)
Harden: Enchant applicable to most items. Reduces the damage taken by the enchanted item; 50 power grants 15% reduction; 100 power granting 30% reduction. Cast Time=20, Cost=30, Difficulty=60, Faith=40, Cooldown=0
Phasing: Weapon enchant that increases the opponent's shield skill check difficulty. In layman's terms, it makes it so shields block attacks from a Phasing weapon less. Example: 70 cast with 0.5 multiplier would result in a 35 difficulty increase on block. 80 cast with 0.25 multiplier would result in a 20 difficulty increase on block. Cast Time=20, Cost=30, Difficulty=60, Faith=60, Cooldown=0
Summon Soul: Summons a player to the location of the caster. The summoned player will get a confirmation window. Cast Time=300, Cost=120, Faith=80, Cooldown=0
The following spells have changed: (Cooldown times are in milliseconds) Please not some of these are better and some are more difficult.
Scorn of Libila now applies two maximum wounds healed even without dealing damage. Cast Time=10, Cost=60, Faith=75
Strongwall - Cast Time=60
Weakness - Cost=22. Faith=18
Genesis - Cost=70
Light of Fo - Difficulty=60, Faith=75
Dark Messenger - Difficulty=30
Locate Artifact - Faith=90
Zombie Infestation - Faith=70
Drain Stamina - Cooldown=60000, Cost=35, Faith=60
Bearpaws - Cost=15, Faith=15
Bloodthirst - Cost=30
Dirt - Cost=15, Faith=18
Forest Giant Strength - Cost=21, Faith=28
Goat Shape - Cost=15, Faith=22
Hell Strength - Cost=21, Faith=28
Humid Drizzle - Cost=10, Faith=15
Mend - Cost=18
Opulence - Cost=8, Faith=10
Bless - Faith=1
Dispel - Faith=3
Cure Light - Faith=20
Cure Medium - Faith=32
Cure Serious - Faith=44
Dominate - Faith=50
Drain Health - Faith=16
Excel - Faith=55
Fireheart - Faith=20
Fo's Touch - Faith=45
Heal - Faith=50
Human's Demise - Faith=50
Holy Crop - Faith=150
Land of the Dead - Faith=150
Libila's Shielding - Faith=45
Light Token - Faith=10
Magranon's Shield - Faith=45
Mass Stamina - Faith=55
Mind Stealer - Faith=65
Morning Fog - Faith=5
Nimbleness - Faith=70
Nolocate - Faith=25
Phantasms - Faith=47
Rebirth - Faith=50
Rite of Death - Faith=150
Rite of Spring - Faith=150
Ritual of the Sun - Faith=150
Rotting Gut - Faith=10
Sixth Sense - Faith=15
Smite - Faith=120
Tangle Weave - Faith=25
Truehit - Faith=55
Vessel - Faith=15
Vynora's Hand - Faith=45
Ward - Faith=33
Wild Growth - Faith=37
Worm Brains - Faith=28
Added Willowspine to Magranon and Libila
Added Genesis to all deities
Removed Fo's Demise, Libila's Demise, Magranon's Demise, Vynora's Demise, Mole Senses, and Sunder from all dieties
You will now be able to critical hit on creatures and monsters (previously only they could critical hit you) Please be warned this works on creatures against creatures now as well so if you have a tamed animal be very careful as other aggressive creatures can critical hit it.
Fixed the buff bar timer when wearing plate armor then removing it. Shouldn't take so long to put it back on or take it off now.
The spell effect window should now show the armor limits correctly.
Modified the armor reduction of cloth, leather, studded, chain, plate, drake hide, and dragon scale armors to a more favorable number essentially making armor protect you more from damage. Please note this also also applies to natural armor of some creatures. Adamantine, Glimmersteel, and Seryll will also modify this reduction as well.
Changed the bonus or reduction to spellcasting and archery for studded, chain, plate, drake hide, and dragonscale armors to a more favorable number. You won't be hindered as much while wearing these armors when spellcasting and will even get some better bonuses when wearing some of them for archery.
Raised your movement speed when wearing plate armor.
Reduced the minimum swing timer for slower weapons. This is also further adjusted by rarity (basically rare, supreme, and fantastic weapons will swing even faster) Please note with slower two handed weapons this time might take some getting used to.
Increased damage on the following weapons - scythe, halberd, long spear, steel spear, steel staff, short sword, two handed sword, butcher knife, sacrifical knife, long sword, small maul, small axe, medium maul, large axe, and carving knife.
Increased the weapon speed on the following weapons - scythe, large maul, long sword, sacrifical knife, small axe, medium maul, and carving knife.
Increased the crit chance on the following weapons - legs (kicking with some special attacks), small axe, and carving knife.
Increased the parry percentage chance on the following weapons - sickle and small axe.
Removed the parry percentage chance on the carving knife.
Reduced the combat rating debuff skill penalty when using the following weapons in your main hand - sickle and scythe.
Removed the combat rating debuff skill penalty when using the small axe in your main hand.
Increased the combat rating debuff skill penalty when using the carving knife in your main hand.
Please note this will probably be one of those ever evolving mods and we will adjust more weapons from time to time.
Spellcraftmod - Another long list of features:
Maximum player faith has been set to 200.
You can now become a priest at 10 faith.
When you pray you will now gain maximum faith gains to adjust for the new maximum faith.
Favor regeneration has been adjusted for the new maximum faith as well as becoming quicker (It's now 1/second instead of the 1/10 seconds default)
Spell effects will now show up on creatures if they are examined after you have buffed them. Much like enchantments on weapons.
Example: [16:52:37] Truehit has been cast on it, so it has combat vision and aiming. [84]
Improved damage modifier for enchants on weapons of 90 or higher quality.
Increased the accuracy of fail messages when trying to enchant items. Old message: [21:01:38] The longsword is already enchanted with something that would negate the effect. New message: [21:01:43] The longsword is already enchanted with Blessings of the Dark which would negate the effect of Wind of ages.
Rites have been changed. Previously they really only worked on high population servers like those of Wurm Online. These changes make it more viable for lower population Wurm Unlimited servers. Rites now have have a favor requirement and a favor cost. Each prayer to a deity gives that deity one favor to add to it's favor pool. Once it has enough then the rite can be cast.
Holy Crop Rite has been changed from giving a greater crop yield to casting Genesis (1/5 chance per creature) on all of the bred creatures on the server. Genesis removes one bad trait from them.
Lowered the requirement of players in the vicinity to 5 for Rite of Spring.
The following new spells have been added to all deities: (Cooldown times are in milliseconds)
Harden: Enchant applicable to most items. Reduces the damage taken by the enchanted item; 50 power grants 15% reduction; 100 power granting 30% reduction. Cast Time=20, Cost=30, Difficulty=60, Faith=40, Cooldown=0
Phasing: Weapon enchant that increases the opponent's shield skill check difficulty. In layman's terms, it makes it so shields block attacks from a Phasing weapon less. Example: 70 cast with 0.5 multiplier would result in a 35 difficulty increase on block. 80 cast with 0.25 multiplier would result in a 20 difficulty increase on block. Cast Time=20, Cost=30, Difficulty=60, Faith=60, Cooldown=0
Summon Soul: Summons a player to the location of the caster. The summoned player will get a confirmation window. Cast Time=300, Cost=120, Faith=80, Cooldown=0
The following spells have changed: (Cooldown times are in milliseconds) Please not some of these are better and some are more difficult.
Scorn of Libila now applies two maximum wounds healed even without dealing damage. Cast Time=10, Cost=60, Faith=75
Strongwall - Cast Time=60
Weakness - Cost=22. Faith=18
Genesis - Cost=70
Light of Fo - Difficulty=60, Faith=75
Dark Messenger - Difficulty=30
Locate Artifact - Faith=90
Zombie Infestation - Faith=70
Drain Stamina - Cooldown=60000, Cost=35, Faith=60
Bearpaws - Cost=15, Faith=15
Bloodthirst - Cost=30
Dirt - Cost=15, Faith=18
Forest Giant Strength - Cost=21, Faith=28
Goat Shape - Cost=15, Faith=22
Hell Strength - Cost=21, Faith=28
Humid Drizzle - Cost=10, Faith=15
Mend - Cost=18
Opulence - Cost=8, Faith=10
Bless - Faith=1
Dispel - Faith=3
Cure Light - Faith=20
Cure Medium - Faith=32
Cure Serious - Faith=44
Dominate - Faith=50
Drain Health - Faith=16
Excel - Faith=55
Fireheart - Faith=20
Fo's Touch - Faith=45
Heal - Faith=50
Human's Demise - Faith=50
Holy Crop - Faith=150
Land of the Dead - Faith=150
Libila's Shielding - Faith=45
Light Token - Faith=10
Magranon's Shield - Faith=45
Mass Stamina - Faith=55
Mind Stealer - Faith=65
Morning Fog - Faith=5
Nimbleness - Faith=70
Nolocate - Faith=25
Phantasms - Faith=47
Rebirth - Faith=50
Rite of Death - Faith=150
Rite of Spring - Faith=150
Ritual of the Sun - Faith=150
Rotting Gut - Faith=10
Sixth Sense - Faith=15
Smite - Faith=120
Tangle Weave - Faith=25
Truehit - Faith=55
Vessel - Faith=15
Vynora's Hand - Faith=45
Ward - Faith=33
Wild Growth - Faith=37
Worm Brains - Faith=28
Added Willowspine to Magranon and Libila
Added Genesis to all deities
Removed Fo's Demise, Libila's Demise, Magranon's Demise, Vynora's Demise, Mole Senses, and Sunder from all dieties